Template:Item

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[edit] Usage

{{Item
|category=
|hover description=
|hover type=
|use effect=
|maximum stack=
|buy price=
|sell price=
|upgrades=
|store=
|obtained from=
|min damage=
|max damage=
|to hit=
|deflection rate=
}}

[edit] Generic Items

  • category: The category to which this item belongs.
    • Example "Containers" or "Clothing"
  • hover description: The description of the item which appears when the cursor is hovered over the item.
  • hover type: The type shown when the cursor is hovered over the item.
    • Example: "Hat"
  • use effect: The effect of using this item.
    • Example "You gain 1 HP." or "This item is useless."
Use Effects Options
wear = Select [wear] to wear.
Select [rem] to remove.
container = Select [wear] to wear.
Currently containers have no effect.
weapon = This Item is a weapon.
Weapons are not actually equipped and can be wielded while in your inventory.
weapon2 = Select [wear] to wear.
This item is armor when worn.
Select [rem] to remove.
This item is also a weapon and can be wielded while in your inventory.
fists = Fists are used to attack targets when you have nothing else to attack with.
armor = This item is armor. The effects of armor remain unknown.
This will be updated as soon as possible.
light = This item is a light source.
It increases your accuracy in dark places.
useless = This item is useless.
u = This item is a component used for Upgrading.
nouse = This item is useless.
key = This item is a portal key.
shield = This item is a shield. Shields can be equipped to deflect physical attacks.
Alternatively, you can enter the text that appears when the item is used.
  • maximum stack: The maximum number of this item that are stacked together.
    • Example: Bandages can only be stacked in groups of 8 or less. If you have 9 bandages, you may have a stack of 8 and one of 1. use -1 if the item is not stackable.
  • buy price and sell price: The prices for which the item can be bought and sold.
    • If it cannot be bought then no value is necessary for buy price. (The same is true for sell price)
  • maximum upgrades: The number of times an item of clothing, armor, or times a weapon may be upgraded.
  • store: The store from which this item can be bought, and/or to which it may be sold.
    • If it cannot be bought or sold, leave it blank.
  • obtained from: How this item can be obtained.
    • Example: "[[Clothing Store]]" or "Dropped by [[Town Guard]]." If it comes form an Armory, type "Armorie" instead so that the pluralization will work correctly.
  • upgrades: How many times this item can be upgraded.
    • Example: "5". If the item is not upgradable, use "-1".
  • upgradevalue: The upgrade value of an upgrade component.
    • Example: "+2 Def". If the item is not an upgrade component, do not even define this attribute.
  • other information: This for any item that has things pertaining to it that should not be left outside the template itself, but do not fit the table.
    • This parameter does not need to be defined.

[edit] Weapons Only

  • min damage: The minumum damage a weapon can do.
    • Example: 9. If the item is not a weapon, leave these values blank.
    • If the weapon has no range (i.e. 8 Damage) then use the same value for min and max.
  • max damage: The Maximum damage a weapon can do.
    • Example: 10. If the item is not a weapon, leave these values blank.
    • If the weapon has no range (i.e. 8 Damage) then use the same value for min and max.
  • to hit: The chance to hit (accuracy) of the weapon without any skills.
    • Example: 30. (NOT "30%" or ".30", Got it?)

[edit] Shields Only

  • deflection rate: The percentage of incoming attacks prevented by the shield.
    • Example: 20. (NOT "20%" or ".20", Got it?)

[edit] Configuration

These parameters change the appearance of the item table.

  • leftcolumn_bg: Default background of the left column of the Item information box. It defaults to honeydew.
    This parameter does not need to be defined. It has no influence on Weapon or Armor Statistics.

[edit] Example

{{Item
|name=Battle Axe
|category=Bladed Weapons
|hover description=This is a large double-edged steel battle axe with thick wooden handle.
|hover type=Blade
|use effect=weapon
|maximum stack=
|buy price=250
|sell price=105
|upgrades=5
|store=Armory
|obtained from=Purchase at [[Armory|Armories]].
|min damage=9
|max damage=10
|to hit=35
|leftcolumn_bg=red
|deflection rate=
}}
Description This is a large double-edged steel battle axe with thick wooden handle.
Type Blade
Usage This Item is a weapon.
Weapons are not actually equipped and can be wielded while in your inventory.
Maximum Stack  ???
Cost to Buy Buy for 250 coins from Armorys.
Selling Price Sell for 105 coins to Armorys.
Maximum Upgrades This item may be upgraded 5 times at a Blacksmith.
Any item that has been upgraded will display [Upgraded] after its name on your Inventory bar.
How to Obtain Purchase at Armories.



Weapon Statistics
Damage 9-10 Damage
Chance To Hit 35% Chance to Hit
Average Damage 3.33 Damage per Attack
Average Damage With All Skills 6.18 Damage per Attack



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